EuroLeague Fantasy Round Tips 2026-27

Every round of the 2026-27 EuroLeague season gets its own page here. You get the fixtures, our difficulty rating for all 20 clubs, the picks that fit each credit range, the captain call and the head coach pick, published before the first game of the round tips off.

The regular season runs 38 rounds from September 24, 2026 to April 16, 2027. All 20 clubs play once per round, and a round can run over two calendar days. Each of those days is a Turn, and you can only change your lineup in the gap between Turns, so it pays to know which of your players goes first.

All rounds

Every round of the 2026-27 EuroLeague regular season. Tips go live before the first game of each round.
RoundDatesGamesTips
Round 1Sep 24 to Sep 2510Read the tips
Round 2Sep 29 to Sep 3010Read the tips
Round 3Oct 1 to Oct 210Read the tips
Round 4 nowOct 7 to Oct 910Coming soon
Round 5Oct 13 to Oct 1410Coming soon
Round 6Oct 15 to Oct 1610Coming soon
Round 7Oct 21 to Oct 2310Coming soon
Round 8Oct 27 to Oct 2810Coming soon
Round 9Oct 29 to Oct 3010Coming soon
Round 10Nov 4 to Nov 610Coming soon
Round 11Nov 11 to Nov 1310Coming soon
Round 12Nov 17 to Nov 1810Coming soon
Round 13Nov 19 to Nov 2010Coming soon
Round 14Nov 24 to Nov 2510Coming soon
Round 15Dec 3 to Dec 410Coming soon
Round 16Dec 10 to Dec 1110Coming soon
Round 17Dec 15 to Dec 1610Coming soon
Round 18Dec 17 to Dec 1810Coming soon
Round 19Dec 22 to Dec 2310Coming soon
Round 20Dec 29 to Dec 3010Coming soon
Round 21Jan 6 to Jan 810Coming soon
Round 22Jan 12 to Jan 1310Coming soon
Round 23Jan 14 to Jan 1510Coming soon
Round 24Jan 21 to Jan 2210Coming soon
Round 25Jan 28 to Jan 2910Coming soon
Round 26Feb 2 to Feb 310Coming soon
Round 27Feb 4 to Feb 510Coming soon
Round 28Feb 10 to Feb 1210Coming soon
Round 29Mar 4 to Mar 510Coming soon
Round 30Mar 9 to Mar 1010Coming soon
Round 31Mar 11 to Mar 1210Coming soon
Round 32Mar 18 to Mar 1910Coming soon
Round 33Mar 23 to Mar 2410Coming soon
Round 34Mar 25 to Mar 2610Coming soon
Round 35Mar 31 to Apr 210Coming soon
Round 36Apr 6 to Apr 710Coming soon
Round 37Apr 8 to Apr 910Coming soon
Round 38Apr 15 to Apr 1610Coming soon

How we rate fixture difficulty

The rating runs from 1 to 5. A 1 means the matchup should produce fantasy points. A 5 means it should suppress them. That is not the same thing as predicting the winner, and the difference matters.

A team can lose by fifteen and still hand you a strong line if the game is played at pace and the defense does not take the ball out of a scorer’s hands. A favorite that settles the game by the third quarter and rests its starters will cost you the round. We are rating the scoring environment, not the result.

Five things go into the number. What the opponent allowed last season, how fast they play, home court, who is missing from their rotation, and how congested their week is. In the opening rounds it leans on last season and the preseason, because there is nothing else to lean on, and we say so on the page where that is true.

The rating is ours. It is a judgment, not a number pulled from a database, which means you can argue with it. That is the point.

How to use these pages

Read the round page alongside two others. The full price list tells you what a player costs. The club previews tell you what his role is. The round page tells you whether this is the week to own him.

The head coach slot has its own page too. It pays by the margin of the result, not by the win, and the official rules for it are published incorrectly on the EuroLeague site. Our head coach picks for 2026-27 cover all 20 prices and the scoring table that actually applies.

Roster moves sit on the EuroLeague transfers hub, and every player we name has a profile with his career history.

FAQ About EuroLeague Fantasy Round Tips

What is fixture difficulty in EuroLeague Fantasy?

It is a rating of how easy or hard it is to collect fantasy points against a given opponent in a given round. We rate all 20 clubs from 1 to 5, where 1 is the friendliest matchup and 5 the toughest. The rating sits next to the opponent, the home or away flag and a short note on who to target from that club.

How do you rate fixture difficulty for each round?

Five inputs go into the number. What the opponent allowed last season, how fast they play, home court, who is missing from their rotation, and how congested their week is. The rating is our judgment, not a scraped statistic. In the opening rounds it leans on last season and the preseason because nothing else exists yet, and we say so on the page when that is the case.

Does a difficulty of 1 mean that club will win the game?

No, and this is the most useful thing on the page to understand. We are rating the scoring environment, not the result. A club can lose by fifteen and still deliver strong fantasy lines if the game is played at pace and the defense does not smother individual production. A favorite that puts the game away by the third quarter and rests its starters will cost you the round.

When do you publish the tips for each round?

Before the first game of the round tips off, and we update them once confirmed lineups are out. Every round keeps its own permanent page, so last round’s advice is still there when you want to check what we called right and what we missed.

What is a Turn, and why does it matter for my lineup?

A round is split into Turns, and a Turn is one calendar day of games. Round 1 has two of them, seven games on September 24 and three on September 25. You can only change your lineup in the gap between Turns, and once a player has taken the field he is locked for that round. That is why it pays to spread your starters across both days instead of loading them all into the first.

What is a double round week in EuroLeague Fantasy?

It is two separate rounds inside one calendar week, not one club playing twice. EuroLeague has 20 clubs and a 38 round double round-robin, so every club plays exactly once per round. Each of those rounds is managed on its own, with its own lineup, its own captain and its own four trades.

Should I use all four trades every round?

Usually not. You get four per round and the head coach counts as one of them. There is no roll-over in the published rules, so an unused trade is gone, but that is a weak reason to spend it. The real cost of a wrong trade is the player you then have to buy back at a higher price. Trade for minutes and role changes, not for one bad night.

When are the unlimited trade windows this season?

There are six, and they open after rounds 6, 13, 18, 23, 28 and 34. The published dates are October 16 to 21, November 21 to 24, December 19 to 22, January 16 to 21, February 13 to March 4, and March 27 to 31. The game has no wildcards, so these windows are where structural rebuilds belong rather than patching from week to week.

Who should I captain in a given round?

The captain doubles his score and has to come from your starting five, so the question is never who is the best player in the league. It is who has the best matchup among the players you already own. Each round page names three candidates with the reasoning, and the safest captain is usually a high usage player at home against a club rated 1 or 2.

What happens if one of my starters does not play?

He scores zero and nothing happens automatically, because the game does not substitute for you. If a player is ruled out you have to move him to the bench and promote a bench player yourself, and it has to be done before his Turn begins. Our round pages flag the injury situations that matter before the games start.